Desert Kingdom
A Giza-style pyramid and guardian sphinx over the dunes, a hypostyle temple raised on its terrace behind the pylon gateway, a torch-lit tomb, a souk bazaar and a palm-fringed oasis with a felucca on the Nile — 63 low-poly assets in four desert palettes.
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- 63
- total size
- 489 KB
- formats
- GLB · Draco
- total tris
- 66,430
What's inside
63 assets · 489 KB totalAbout Desert Kingdom
Desert Kingdom is an ancient-Egypt environment kit for three.js and React Three Fiber, built around the landmarks people expect to see: a Giza-style great pyramid, a guardian sphinx, obelisks, a hypostyle temple behind its pylon gateway, and a torch-lit tomb entrance whose burial chamber glows through the doorway.
What's inside
- Terrain tiles: sand, dunes, dune slopes and corners, hardpan, a sandstone plaza, oasis water and shore tiles, and a reed-fringed
river_nile_tile - Caravan roads: straight, corner, T and 4-way sand road tiles, plus an open caravan track
- Town and market: mudbrick houses, a granary tower, bazaar stalls, souk lanterns, spice sacks, carpet rolls, baskets, amphorae and a stone well
- Tomb and temple dressing: a sarcophagus, hieroglyph stela, tomb mural panel, offering altar, treasure hoard, braziers and wall torches
- Life and transport: camels, a donkey cart, a ceremonial chariot and a felucca under lateen sail
- Nature and sky: date and doum palms, papyrus, scrub, mesa outcrops, a rock arch, clouds, and day, dusk and night sky domes
Palettes and prebuilds
Four palettes re-tint the same models: Blazing Desert Day, Amber Dusk Kingdom, Cool Dawn Mirage and Torchlit Tomb Night. At night the torches, braziers, souk lanterns, house windows and the tomb chamber carry the light under a star-filled sky dome.
Five decoratable prebuilds give you finished set-pieces: tomb_entrance, bazaar_row, oasis_camp, temple_court and felucca_landing. Each has a static base, named decor nodes you can hide or swap, and empty slot_ anchors where your own props go.
Scale and use
Everything is 1 unit = 1 m, Y-up, +Z forward, with ground pieces laid out on a 4 m grid module. Every asset ships as a GLB with a typed React Three Fiber component, alongside a combined catalog file.
Good fits include an Egyptian or fantasy-desert game level, a museum or classroom scene, a city-builder map, or a landing page that orbits the pyramids at dusk.
Desert Kingdom FAQ
river_nile_tile adds a reed-fringed river channel.tomb_entrance, bazaar_row, oasis_camp, temple_court and felucca_landing. Each one is a static base plus named decor nodes such as guardian_L, sarcophagus or lanterns that you can hide or replace, and empty slot anchors like slot_treasure or slot_camel that mark where to place your own props.GLTFLoader plus DRACOLoader — or in React Three Fiber with drei's useGLTF hook. The licensed download also includes typed React Three Fiber components for the pack.Pairs well with Desert Kingdom
all packs →Ancient Ruins
Ancient Greek and Roman ruins as web-native low-poly assets: a Doric temple and its fallen twin, a tholos, Greek theater, amphitheater, aqueduct, triumphal arch, paved Roman via, Aegean shore tiles and statues.
Swamp & Bayou
Misty cypress wetlands, stilt shacks on pilings, boardwalks and a firefly-lit bayou night — 62 web-native low-poly assets.
Autumn Harvest
An autumn harvest farm kit as web-native low-poly assets: red and gold maples, a pumpkin patch, corn shocks, hay bales, a scarecrow, farm stand, cottage and vintage tractor, with golden-hour and dusk palettes.
Viking Fjord
A Norse fjord village as web-native low-poly 3D assets: turf longhouses, a great hall, stave church, palisade walls, longships, fjord shores and dirt roads, with an aurora-lit night palette.
Either way: use the assets in anything you ship, commercial included. Don't resell or redistribute the files themselves — the license has the full list.