Plays from YouTubeBunker Facility Kit
A cold-war bunker kit as web-native low-poly interior assets: branching concrete corridors, blast doors, a control room, generator hall, bunk quarters and lift lobby, lit by amber lamps, alarm beacons and CRT screens.
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Bunker Facility Kit · 60 assets, for your whole company on any number of its projects. Pick the size that fits.
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Buy 2 seats- assets
- 60
- total size
- 186 KB
- formats
- GLB · Draco
- total tris
- 25,480
What's inside
60 assets · 186 KB totalAbout Bunker Facility Kit
Bunker Facility Kit is a corridor build kit for a cold-war concrete bunker: corridors that branch, blast doors that gate them, and the rooms hung off the main spine.
What's inside
- Shell and the connectable set: straight, corner, T, 4-way and dead-end corridor modules, a corridor stair, a blast door and its frame, a bulkhead hatch, concrete and slate wall panels, a hazard stripe panel, a floor deck and a ceiling deck.
- Lighting and power: wall lamps, ceiling striplights, cage lamps, an alarm beacon, an exit sign, conduit runs, junction boxes, a breaker panel, a generator unit, fuel drums and a transformer cabinet.
- Control and comms: a control console, a CRT terminal, a radar scope, a backlit map table, a radio rack, a switchboard, a status board, a wall clock and a wall telephone.
- Security: a guard and an officer figure, sandbag stacks, a checkpoint barrier, a guard desk, an empty weapon rack, a security camera and a blast shutter.
- Storage, quarters and dressing: lockers, crates, barrel and pallet stacks, a shelf rack, a foot locker, a bunk bed, a field desk, a wash basin, a mess table, a first aid cabinet, pickups, debris and rubble.
- The way out: a lift pad and lift cage.
Palettes and set-pieces
Four palettes set the state of the facility: Cold Start, Alert, Decommissioned and Blackout, where the amber circuit, the mint lift and the CRT screens are the only things still lit. Five decoratable prebuilds (a checkpoint, a control room, a generator hall, bunk quarters and a lift lobby) arrive dressed, with named decor nodes and empty slot anchors.
Building with it
Units are metres at full real scale, Y-up. Corridor modules are 4 m squares that snap on a 4 m grid in 90° steps. They have no ceiling by default, so a level works from a top-down view; drop the ceiling deck on for first-person corridors. Most pieces are a few hundred triangles, and each ships as a GLB with a typed React Three Fiber component.
It suits first-person shooters and escape games, top-down level editors, cold-war or sci-fi story sites and lightweight browser prototypes.
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Bunker Facility Kit FAQ
corridor_straight and corridor_corner for runs, corridor_t at every three-arm branch (its fourth side is a finished wall), corridor_4way for full crossings and corridor_dead_end to close a run with a panelled bulkhead instead of an open mouth.ceiling_deck at y = 2.80. Modules seat on y = 0 with their walk surface at y = 0.12, so floor-standing props belong at that height.pb_checkpoint, pb_control_room, pb_generator_hall, pb_bunk_quarters and pb_lift_lobby. Each ships as a joined base plus decor such as consoles, the map table, the generator, bunks, lamps and a guard or officer as named nodes you can show, hide or swap, and empty slot_* anchors where you attach your own props.glow_amber for powered fixtures, glow_mint for egress (only the exit sign and lift pad use it), glow_crimson for alarms and first aid, and glow_screen for the CRTs. The other palettes are Cold Start, Alert and Decommissioned, all in palettes.json.GLTFLoader plus DRACOLoader — or in React Three Fiber with drei's useGLTF hook. The licensed download also includes typed React Three Fiber components for the pack.Pairs well with Bunker Facility Kit
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Either way: use the assets in anything you ship, commercial included. Don't resell or redistribute the files themselves — the license has the full list.