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Three.js Bunker Facility Kit — 60 Low Poly Models (R3F) — video cover
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60 assets
Packby threejsassets studio

Bunker Facility Kit

A cold-war bunker kit as web-native low-poly interior assets: branching concrete corridors, blast doors, a control room, generator hall, bunk quarters and lift lobby, lit by amber lamps, alarm beacons and CRT screens.

Team or company?

assets
60
total size
186 KB
formats
GLB · Draco
total tris
25,480

What's inside

60 assets · 186 KB total

About Bunker Facility Kit

Bunker Facility Kit is a corridor build kit for a cold-war concrete bunker: corridors that branch, blast doors that gate them, and the rooms hung off the main spine.

What's inside

  • Shell and the connectable set: straight, corner, T, 4-way and dead-end corridor modules, a corridor stair, a blast door and its frame, a bulkhead hatch, concrete and slate wall panels, a hazard stripe panel, a floor deck and a ceiling deck.
  • Lighting and power: wall lamps, ceiling striplights, cage lamps, an alarm beacon, an exit sign, conduit runs, junction boxes, a breaker panel, a generator unit, fuel drums and a transformer cabinet.
  • Control and comms: a control console, a CRT terminal, a radar scope, a backlit map table, a radio rack, a switchboard, a status board, a wall clock and a wall telephone.
  • Security: a guard and an officer figure, sandbag stacks, a checkpoint barrier, a guard desk, an empty weapon rack, a security camera and a blast shutter.
  • Storage, quarters and dressing: lockers, crates, barrel and pallet stacks, a shelf rack, a foot locker, a bunk bed, a field desk, a wash basin, a mess table, a first aid cabinet, pickups, debris and rubble.
  • The way out: a lift pad and lift cage.

Palettes and set-pieces

Four palettes set the state of the facility: Cold Start, Alert, Decommissioned and Blackout, where the amber circuit, the mint lift and the CRT screens are the only things still lit. Five decoratable prebuilds (a checkpoint, a control room, a generator hall, bunk quarters and a lift lobby) arrive dressed, with named decor nodes and empty slot anchors.

Building with it

Units are metres at full real scale, Y-up. Corridor modules are 4 m squares that snap on a 4 m grid in 90° steps. They have no ceiling by default, so a level works from a top-down view; drop the ceiling deck on for first-person corridors. Most pieces are a few hundred triangles, and each ships as a GLB with a typed React Three Fiber component.

It suits first-person shooters and escape games, top-down level editors, cold-war or sci-fi story sites and lightweight browser prototypes.

Bunker Facility Kit FAQ

Every corridor module is a 4 m square: snap them on a 4 m grid and rotate in 90° steps. Use corridor_straight and corridor_corner for runs, corridor_t at every three-arm branch (its fourth side is a finished wall), corridor_4way for full crossings and corridor_dead_end to close a run with a panelled bulkhead instead of an open mouth.
Not by default. The modules are deck and walls only, so you can see into a level from above or use them in a top-down editor. For a closed first-person corridor, place ceiling_deck at y = 2.80. Modules seat on y = 0 with their walk surface at y = 0.12, so floor-standing props belong at that height.
pb_checkpoint, pb_control_room, pb_generator_hall, pb_bunk_quarters and pb_lift_lobby. Each ships as a joined base plus decor such as consoles, the map table, the generator, bunks, lamps and a guard or officer as named nodes you can show, hide or swap, and empty slot_* anchors where you attach your own props.
Blackout is the showpiece palette, with the facility dark apart from its glow keys: glow_amber for powered fixtures, glow_mint for egress (only the exit sign and lift pad use it), glow_crimson for alarms and first aid, and glow_screen for the CRTs. The other palettes are Cold Start, Alert and Decommissioned, all in palettes.json.
Wall and ceiling pieces (lamps, the alarm beacon, cameras, conduit, the exit sign and cabinets) are authored seated on y = 0 for inspection, so position them at their mounting height in your scene. For reference, a corridor runs 3.4 m clear between wall faces under a 2.8 m ceiling plane, and a blast-door leaf is 2.0 m tall.
Every asset is a web-optimized GLB (binary glTF) with Draco-compressed geometry — 60 files, 186 KB in total, about 25,480 triangles across the pack. Load them in plain three.js with GLTFLoader plus DRACOLoader — or in React Three Fiber with drei's useGLTF hook. The licensed download also includes typed React Three Fiber components for the pack.
Yes. The Pack Commercial License lets you use the assets in anything you ship, commercial included. What it does not allow is reselling or redistributing the files themselves — the license page has the full list.
Yes. A Pro subscription ($69/quarter) includes Bunker Facility Kit for as long as it is active. Cancel anytime — access runs to the end of the period you've paid for. See pricing for the plans.
Yes — 20 of the 60 assets are on the free tier (marked Free in the grid above). Download them with a free account, no card and no attribution required. You can also walk the whole pack in the interactive 3D demo before you buy.
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This pack
$39

Bunker Facility Kit and every future asset added to it. One-time payment, Pack Commercial License included.

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$69$99per quarter · $23/mo billed quarterly

Every Stylised pack, plus every new one while you're subscribed.

Either way: use the assets in anything you ship, commercial included. Don't resell or redistribute the files themselves — the license has the full list.