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AAA Hero build of the character, still framedrag to turn
Build style · 3 shipped

Minecraft proportions, studio polish: bevelled edges, toon ramp, rim light and ink outline.

Silhouette
Characterby threejsassets studio

Character Model Basic

Classic-style toon character with a full 65-bone Mixamo rig, three build styles, five palettes and a live-painted face. Build yours on the left!

One-time payment. The purchase is the deliverables — the rigged GLB export and the editable source.

  • ✓Rigged GLB export · 65-bone Mixamo skeleton
  • ✓The editable procedural source, not just the output
  • ✓Set JSON · styles, palettes, faces, expressions, visemes
  • ✓Single-file viewer + typed React Three Fiber component
· one-time payment· commercial use· instant download

Three builds, same skeleton

Switch build and every clip still plays — the proportions change, the rig does not. Tap one to load it into the configurator.

Every tile is the shipped GLB, walking in your browser — the same three files the configurator above loads.

Twelve palettes, all editable JSON

Skin, shirt, pants, shoes, hair, eye white, iris, mouth, tongue and brows — 11 named fields per palette, not a texture you have to repaint.

Thirteen expressions and ten visemes

Painted live onto the face texture — an expression costs no extra geometry. Visemes drive lip-sync in the creator: rest · AI · E · O · U · MBP · FV · L · TH · etc

What the purchase includes

  • →GLB export of every character you configure — rigged to the 65-bone Mixamo-compatible skeleton, ready for three.js, Blender, Unity, or Unreal.
  • →The editable source bundle: the procedural generator itself, so you can change how characters are built rather than only what you can dial in the UI.
  • →The set content — styles, palettes, face layouts, expressions, and visemes — as plain JSON you can extend.
  • →A regenerated single-file viewer and a typed React Three Fiber component, both built from the same sources.

What it doesn't do

  • ·Faces are baked. The face is painted to a texture, so an exported GLB carries exactly one expression — the one it was exported with. Expressions and visemes animate live in the creator, but GLB face animation (sprite-atlas UVs or morph targets) is not part of this version.
Character Model Basic — three.js character creator — threejsassets.com